I’m an Associate Professor in the Department of English, Linguistics and Communication at the University of Mary Washington. I direct the Minor in Digital Studies and I teach many classes in our new Major in Communication and Digital Studies.

My teaching in Digital Studies includes courses on comics, electronic literature, transmedia fiction, video games, and my research is in video games and visual narrative. I also make things like Twitter bots, and tools for making Twitter bots.

On this website, I occasionally write blog articles, and you get in touch with me if you’re so inclined. You can also find me on Twitter, Facebook, Tumblr and Github.


Spring 2018

DGST 101: Intro to Digital Studies

This course introduces the Minor in Digital Studies and is also a requirement for the Major in Communication and Digital Studies. In this class, you will participate a broad approach to digital inquiry, digital creativity and critical practice as they may manifest in different disciplines.

ENGL 451A: After Books

This Seminar in New Media investigates the histories and technologies of the end of books, including the cultural trope of book burning, the emergence of electronic textuality, and the destabilization of literary authority.

ENGL 386: The Graphic Novel

In this class, we’re going to study the medium “graphic narrative,” defined loosely as the combination of images and text in order to convey a story. We'll learn about this by reading several graphic novels and supplementing our analysis with relevant scholarship. Ultimately, this class takes a media-studies approach, so the role of digital technology in producing and consuming comics will be a recurring topic.

Blog Posts

Infrequently Updated


A Python Script that Writes 800-page Children’s Books

You may have heard of NaNoWriMo — National Novel Writing Mo — which is an even where aspiring authors attempt to start and finish a 50,000-word novel in the month of November. NaNoGenMo is a similar event that simply challenges aspiring authors to write code that will generate a 50,000 word novel. This blog post […]


Teaching with Bots (A DPL Workshop)

I first came to bots for one of my classes back in 2013, and in that time since, I’ve developed a small stable of botspawn that I’m relatively proud of. I’ve also developed a tool that helps people make bots in Google Spreadsheets without having to do write any code. Many people have used that […]


Imj: A web-based tool for visual culture macroanalytics

So-called “movie barcodes” are both elegant to look at and useful ways to explore how color schemes and designs shift throughout a film. Image montages can also demonstrate how a visual corpus changes over time, and plotting an image set into a graph based on values like hue and saturation could provide a stylistic fingerprint for […]


Visualizing Intertextuality with Kumu.io

Kumu (Kumu.io) is a web-based tool for exploring systems and relationships between actors in a network. It can be used to map related concepts, related people, or really anything that can be understood as “elements” and “connections between those elements.” In one of my classes last year, I created an assignment where my students used […]


Notes on Teaching with Slack

Slack is communication software popular for handling workplace information flow, project management, customer support, and all kinds of other things. It’s useful for professional teams, but it’s also convenient for just about any other community that needs a quick place for synchronous and asynchronous conversation and collaboration. Last semester, I started using Slack with one […]


An Arthrogram, Part 1

I “wrote” and “published” a “graphic novel.” Like most people, I generally dislike scare quotes, but I want to underscore those in that declaration, because I want to be clear from the outset of this post and the two that will follow that my use of those three words in these ways is highly contingent. A reasonable […]