Submitted by T-Bo on Tue, 01/22/2008 - 21:45.
I just recently got back into playing this game, and I remembered how brilliant it is. Eternal Darkness is one of the best examples of specific Chatman-discussed narrative devices that can be found in game form.
For those of you who don't know but are willing to listen:
As Alexandra Roivas (the main character) reads each chapter of the story, she feels and experiences (i.e. you play) the encounters of each of the story's characters with a fearsome evil that she finds has spanned over two millennia. Though each character has his or her own dealings with the foul creatures and the greater malevolence which they represent, apart from the invisible plague there is one sole link that ties them together.
Their stories all begin with, and are chronicled within, the Tome of Eternal Darkness.
In addition to the book itself, each of the locations in which the chapters span are all traversed by at least two characters, and thus the locations act as a certain link between them as well. At the end of the story, all of the people, events, and items encountered within the Tome eventually make ties back to Alex, as she is the next in line who must fight this unseen evil. read more »