rise of the video game

Space Invaders, Futurama, Prince of Persia, and the Game Over screen as Story-Space

"Rise of the Video Game" introduced Space Invaders as a successor of "Pong" in the video game market, and the very first experimentation with a fantasy setting: invading aliens and the defense against. While the premise of Pong was relatively simple (two people playing a highly simplified, symbolic, pixelated table tennis), a "story" and "discourse" space still existed, but wasn't at all elaborate and dependent almost entirely on the player/viewer's imagination. Space Invaders is similarly minimalistic, although out of necessity, given that game technology had not yet evolved to become a diverse storytelling toolset. Props were limited to simple, often monochrome, pixels and a game play established upon basic, simple premises.  read more »

What makes a story great? And other fairly off-topic diatrabes...

The documentary which we have briefly delved into began to stimulate some thoughts that have been rolling around in my brain. First- how do limitations of storytelling affect what is told? Secondly- how does this first question translate in the realms of video games specifically?  read more »

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