"Did I just seriously understand the meaning of life after playing Passage?!

Who would of thought that Passage, a game that resembles much of Zelda from back in the early 90's, would teach me about the secret of LIFE. Honestly I didn't get much out of Passage when i first played. I just wanted to beat the game. Duhhhhh!! But after the class discussion it was if I had been opened up to a whole new way of analyzing video games. Hmmmmmm....I wonder what Zelda has taught me about life. Oh i know chop people up with a pimp sword for no reason at all, pick up extra life when your dying in our case more energy drinks Please, and last but not least If you make it that far...you'll end up with a gorgeous Princess..haha...wait....I got the sword and the extra supply of caffeine but where has my Princess gone?

MINI

Zelda

Actually, the Zelda which Passage most closely resembles would be from 1986, but you're right that they do have some things in common in terms of basic mechanics. Of course, Passage is by design even more limited and constrained graphically than the original Zelda was. I don't remember chopping many people up, but I think all Zelda games have included the ability to wage unnecessary violence on chickens. Anyway, the things and people you do fight are pretty much always characterized as evil.

So are you saying energy drinks are our real-life power ups? I wouldn't be surprised if some energy drink company has produced a web-based game where they do just that.