Photopia fun
I very much enjoyed Photopia's weaving of stories. It created a colorful blanket with almost seamless transitions (the angels in the crystal city and gym scenes, the over and under water moment) in a semi-linear fashion. While the text was, for the most part, presented out of order (except for the astronaut storyline), I was still able to piece it together. Because of this format, the game reminded me of the movie Memento, in which the story is presented in snippets in reverse-chronological order. Photopia's interactivity made the story a little easier to figure out and follow than if it had just been a straight presentation. The fact that I had (limited) options made me feel more involved, though I feel like I need to go back and play again to choose other options (like asking about the wolf, for instance--what would I have learned?). My guess is that none of those choices would change the ultimate outcome of the text, but it is nice to think that there are other satellite bits of info available to enhance the storyline.
- ETC's blog
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